1. Learning and Improving Skill & Technique: Ability and Skilled Performance

Leaving Cert Higher Level Physical Education revision notes with diagrams.

8 min readHigher LevelBy Studytok
Practise this topic — free →

Defining Skill, Technique, and Ability

A skill is the learned ability to bring about predetermined results with maximum certainty and minimum outlay of time or energy (or both). It is a learned action developed through deliberate practice to solve a specific movement problem.

Technique is the way in which a skill is executed, meaning the mechanical movement pattern used to perform it. In basketball, for example, the jump shot is the skill, while the technique is the physical sequence used to execute it: feet shoulder-width apart, elbow aligned under the ball, extension through the legs, and a fluid wrist snap on release. Two players may possess the skill of shooting effectively while relying on slightly different techniques.

A skilled performance is a sequence of movements performed in a fluent and controlled manner, where the right options are selected, and the skills and techniques used fully reflect the performer's ability and experience.

Skill Versus Ability

An ability is an innate, genetically determined trait that underpins movement. Abilities are stable and enduring foundations such as reaction time, balance, coordination, and speed of limb movement. They are not learned from scratch.

FeatureAbilitySkill
OriginInnate (born with it)Learned through practice
NatureGeneral: one ability supports many skillsSpecific to a defined task
StabilityStable and enduring foundationDevelops, adapts, and improves with training
Sporting exampleBalance, reaction time, multi-limb coordinationStriking a sliotar, a badminton serve, a soccer penalty

Linking the two: Abilities act as the building blocks of skills. A goalkeeper with exceptional natural reaction time and hand-eye coordination will usually acquire shot-stopping skills faster and reach a higher performance ceiling. A player with less innate ability can still develop high skill levels through structured practice, though the learning process may require more repetitions.

Characteristics of Skilled Performance and Skill Continua

When observers evaluate performance in physical activity, several key qualities stand out. Characteristics of a skilled performance include:

  • Kinaesthetic awareness: The internal sensory feel of body position and movement provided by proprioceptors in the muscles, tendons, and joints. A high jumper relies on kinaesthetic awareness to sense their body clearing the bar without looking at it.
  • Anticipation: Reading environmental cues early to predict what will happen next. A Gaelic football defender watches an attacker's approach angle and hip position to execute a block before the kick is released.
  • Consistency: The capacity to repeat successful technique and achieve target outcomes reliably under match pressure.
  • Accuracy: Executing the movement precisely to hit the intended target, such as a netball shooter repeatedly hitting the centre of the ring.
  • Good decision-making (selecting the right option): Choosing the correct skill at the correct moment. A camogie player chooses to point from distance when the path to goal is congested rather than forcing an intercepted pass.
  • Fluency and control: Smooth, seamless transitions between movement phases without erratic adjustments or hesitation.
  • Technique: Executing biomechanically sound movement patterns that hold up under fatigue and pressure.

Classifying Skills on Continua

Most skills are not simply one type or another, so we place them on a scale called a continuum (such as 'fairly closed' or 'very open'). While classification continua are widely taught to help structure drills, they are tools for analysis rather than rigid categories.

  • Environmental continuum (open vs closed): An open skill is performed in a changing, unpredictable environment where the performer must constantly adapt to opponents, teammates, or weather conditions (e.g. passing in hockey under pressure). A closed skill is performed in a stable, predictable environment where the movement can be identical each time (e.g. a basketball free throw or a gymnastics vault).
  • Pacing continuum (self-paced vs externally paced): A self-paced skill is initiated and timed entirely by the performer (e.g. a high jumper beginning their run-up). An externally paced skill is initiated or controlled by outside factors (e.g. a sprinter reacting to the starting gun, or returning a serve in tennis).
  • Muscular involvement continuum (gross vs fine): Gross skills recruit large muscle groups to produce force (e.g. the leg drive in rowing). Fine skills involve small muscle groups and high hand-eye coordination for precision (e.g. spin bowling in cricket or a short push in table tennis).

Skill Acquisition: Stages of Learning (Fitts and Posner)

Learning a skill produces a relatively permanent change in performance as a result of practice. Fitts and Posner established that performers progress through three distinct stages:

1. Cognitive Stage (Beginner)

  • Characteristics: The learner tries to understand what the movement requires. Every part of the skill demands deliberate, conscious attention. Performance is jerky, inconsistent, and marked by frequent gross errors. The performer lacks kinaesthetic feel and cannot self-correct.
  • Coaching and practice: Use clear visual demonstrations and simple verbal cues. Break complex skills into manageable parts (part practice) and use stable, fixed practice drills. Provide positive extrinsic feedback to guide understanding.

2. Associative Stage (Intermediate / Practice)

  • Characteristics: The performer understands the fundamental mechanics and focuses on refining the technique. Movement becomes smoother, gross errors decrease, and consistency improves. Motor programmes begin to stabilise, and the athlete starts to develop internal kinaesthesis to detect basic mistakes. Sporting example: A camogie player can reliably strike off the hand during drills, but her technique still breaks down under aggressive pressure from a defender.
  • Coaching and practice: Introduce variable practice and conditioned games to expose the skill to changing environments. Combine extrinsic feedback with guided self-reflection.

3. Autonomous Stage (Expert)

  • Characteristics: The skill is automatic and requires little or no conscious control over mechanics. Movements are fluid, highly consistent, and accurate even under intense competitive fatigue. Spare cognitive capacity is redirected to tactical awareness, scanning passing lanes, and reading opponents.
  • Coaching and practice: Athletes rely primarily on intrinsic feedback and can make real-time micro-corrections. Coaching focuses on fine tactical adjustments, pressure scenarios, and video analysis.

A learning plateau occurs when performance levels flatten despite continued practice. Common causes include physical fatigue, boredom, lack of motivation, inappropriate practice methods, or reaching a temporary ceiling before adopting a more complex technique.

A schematic graph of performance against continued practice rises and then levels off, with the flat section labelled as a learning plateau.
A schematic graph of performance against continued practice rises and then levels off, with the flat section labelled as a learning plateau.

Practice Methods, Feedback, and Schedule Design

Coaches select practice methods and feedback based on the athlete's stage of learning and the nature of the task.

A complete tennis serve sequence leads to isolated ball-toss practice and then back to the complete serve with the toss reintegrated.
A complete tennis serve sequence leads to isolated ball-toss practice and then back to the complete serve with the toss reintegrated.

Practice Methods

  • Whole practice: Rehearsing the entire skill from start to finish without breakdown. Best for fast skills whose parts are hard to separate without losing the rhythm (e.g. a golf swing or sprint start).
  • Part practice: Isolating separate subroutines, mastering them, and chaining them together. Best for complex skills with clearly separate parts (e.g. triple jump phases).
  • Whole-part-whole practice: Trying the complete skill, isolating a struggling component to drill separately, and integrating it back into the whole action (e.g. performing a full tennis serve, isolating the ball toss, then returning to the full serve).

Practice Types

  • Fixed practice: Repeating the skill in an identical, stable environment (ideal for closed skills).
  • Variable practice: Repeating the skill under changing conditions, angles, and pressures (essential for open skills).
  • Massed practice: Continuous repetition with very short or no rest breaks (suits simple skills with fit, autonomous athletes).
  • Distributed practice: Training with built-in rest and feedback intervals between trials (vital for beginners learning complex skills to reduce fatigue and allow cognitive processing).
  • Mental practice: Mentally rehearsing the movement pattern without physical movement, reinforcing motor pathways.

Types of Feedback and Their Benefits

  • Intrinsic feedback: Internal sensory information from proprioceptors. Benefit: Allows autonomous athletes to feel errors instantly and self-correct during play.
  • Extrinsic feedback: External guidance from coaches, video, or data. Benefit: Directs beginners who lack kinaesthetic awareness toward correct technique.
  • Positive feedback: Praise and reinforcement of successful execution. Benefit: Motivates the performer and strengthens correct motor habits, especially for beginners.
  • Negative feedback: Constructive details highlighting errors. Benefit: Pinpoints mechanical flaws so experienced athletes can refine technique.
  • Knowledge of Results (KR): Outcome data (e.g. whether a penalty went into the top corner). Benefit: Provides objective measurement against performance goals.
  • Knowledge of Performance (KP): Information about movement quality (e.g. whether the hips rotated fully). Benefit: Helps the athlete understand movement mechanics regardless of the result.
  • Continuous feedback: Delivered during execution (e.g. coxswain calling stroke rate in rowing). Benefit: Enables on-the-fly tactical adjustments.
  • Terminal feedback: Provided after execution ends. Benefit: Gives time to reflect and plan corrections before the next attempt.

Principles of Effective Practice

When building training sessions, apply these core principles:

  • Goal-setting: Clear, measurable targets keep sessions focused.
  • Stage-appropriate practice: Methods must match whether the learner is cognitive, associative, or autonomous.
  • Progression: Increase drill complexity gradually as competence builds (e.g. advancing from unopposed 3v1 to contested 3v3).
  • Variety: Alternating drill formats maintains engagement and prevents boredom.
  • Adequate recovery: Built-in rest (distributed structure) prevents fatigue and mental overload.
  • Quality feedback: Timely, specific information guides adjustment.
  • Match relevance: Incorporate conditioned games (modifying rules, touch limits, or pitch size) to challenge skills under match-like pressure.
You've read the theory
Now turn it into exam marks.

Practise 1. learning and improving skill & technique: ability and skilled performance as questions and flashcards in Studytok, with explanations when you get stuck.

Continue for free →
  1. ✓
    Read the notes
    4 sections
  2. 2
    Test yourself
    Questions marked instantly
  3. 3
    Keep revising
    Flashcards and exam-style practice