Uniform Accelerated Motion

Leaving Cert Higher Level Applied Maths revision notes with diagrams, key terms and self-check questions.

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Uniform accelerated motion describes a particle moving in a straight line or plane with a constant rate of change of velocity. In Leaving Certificate Applied Mathematics (Strand 3), this topic bridges the gap between pure calculus and physical mechanics. Mastery requires selecting the correct kinematic formulae, deriving them from first principles using single-variable calculus, interpreting displacement–time and velocity–time graphs, connecting constant resultant forces to acceleration via Newton's second law, and translating real scenarios—such as vertical free fall, collision avoidance, and delayed pursuit—into solvable mathematical models.

The Particle Model and Straight-Line Motion

In Applied Mathematics, moving bodies like cars, trains, and falling stones are simplified using the particle model. Treating the body as a particle means we only have to track one position and one velocity: we ignore spin, bending, and the fact that different parts of an extended body move differently.

Straight-line motion is governed by five core kinematic quantities, often remembered by the acronym UVATS:

  • uu: initial velocity at the start of the timing interval (m s−1\text{m s}^{-1})
  • vv: final velocity at the end of the interval (m s−1\text{m s}^{-1})
  • aa: constant acceleration (m s−2\text{m s}^{-2})
  • ss: displacement from the starting reference point (m\text{m})
  • tt: elapsed time (s\text{s})

Displacement, velocity, and acceleration are vector quantities. Direction is just as critical as magnitude. Always declare which direction is positive before writing down numbers. Any vector pointing the opposite way carries a minus sign.

Displacement (ss) is the change of position of the particle relative to a chosen origin (s=x−x0s = x - x_0). It is not the same as distance travelled. If a runner starts at x=0 mx = 0\text{ m}, runs to x=100 mx = 100\text{ m}, and walks back to x=60 mx = 60\text{ m}, the displacement is +60 m+60\text{ m}, while the total distance travelled is 100+40=140 m100 + 40 = 140\text{ m}.

Average Velocity versus Average Speed

Average velocity is total displacement divided by total time. Average speed is total distance divided by total time. For uniform acceleration only, average velocity equals u+v2\frac{u + v}{2}. That symmetry is why the formula s=(u+v2)ts = \left(\frac{u + v}{2}\right)t holds true. Never average the first and last speeds across a multi-stage journey; calculate the displacement and time for each individual stage and divide the totals.

Describing Motion in Words

When an exam question asks you to describe the motion from a graph or equation, state the initial velocity, each distinct phase with its acceleration and duration, the velocity reached, any reversal of direction, and the total displacement.

Model answer: "The particle starts from rest and accelerates uniformly at 4 m s−24\text{ m s}^{-2} for 5 s5\text{ s}, reaching a speed of 20 m s−120\text{ m s}^{-1} and covering 50 m50\text{ m}. It then travels at a constant 20 m s−120\text{ m s}^{-1} for 10 s10\text{ s}, covering 200 m200\text{ m}. Finally, it decelerates uniformly at 2 m s−22\text{ m s}^{-2}, coming to rest after a further 10 s10\text{ s} and covering 100 m100\text{ m}. It moves forward throughout, with a total displacement of 350 m350\text{ m}."

The Kinematic Equations for Uniform Acceleration

Uniform acceleration means velocity changes by equal amounts in equal time intervals. If a sports car increases its velocity from 12 m s−112\text{ m s}^{-1} to 20 m s−120\text{ m s}^{-1} over 4 s4\text{ s}, it gains 2 m s−12\text{ m s}^{-1} every second, giving an acceleration of 2 m s−22\text{ m s}^{-2}. If the acceleration acts against the velocity, the body slows down; this is deceleration (retardation).

When acceleration is constant, four algebraic equations describe the motion:

  1. v=u+atv = u + at
  2. s=ut+12at2s = ut + \frac{1}{2}at^2
  3. v2=u2+2asv^2 = u^2 + 2as
  4. s=(u+v2)ts = \left(\frac{u + v}{2}\right)t

Each equation omits exactly one of the five kinematic variables. This makes formula selection straightforward:

EquationVariable Omitted
v=u+atv = u + atDisplacement (ss)
s=ut+12at2s = ut + \frac{1}{2}at^2Final velocity (vv)
v2=u2+2asv^2 = u^2 + 2asTime (tt)
s=(u+v2)ts = \left(\frac{u + v}{2}\right)tAcceleration (aa)

Quick Example: A lorry travelling at 24 m s−124\text{ m s}^{-1} brakes uniformly to rest over 72 m72\text{ m}. To find its deceleration, note u=24u = 24, v=0v = 0, and s=72s = 72. Since time tt is neither given nor requested, choose v2=u2+2asv^2 = u^2 + 2as:

0=242+2a(72)  ⟹  144a=−576  ⟹  a=−4 m s−20 = 24^2 + 2a(72) \implies 144a = -576 \implies a = -4\text{ m s}^{-2}

The acceleration is −4 m s−2-4\text{ m s}^{-2}, so the deceleration is 4 m s−24\text{ m s}^{-2}.

Units and Conversions

Exam questions sometimes present speeds in km h−1\text{km h}^{-1} and times in minutes. To convert:

  • 1 km h−1=1000 m3600 s=518 m s−11\text{ km h}^{-1} = \frac{1000\text{ m}}{3600\text{ s}} = \frac{5}{18}\text{ m s}^{-1}. To convert m s−1\text{m s}^{-1} to km h−1\text{km h}^{-1}, multiply by 3.63.6.
  • 1 km h−2=100036002 m s−2=112 960 m s−21\text{ km h}^{-2} = \frac{1000}{3600^2}\text{ m s}^{-2} = \frac{1}{12\,960}\text{ m s}^{-2}.

You have two safe strategies: either convert all quantities into metres and seconds at the very beginning, or keep the problem in kilometres and convert minutes to fractions of an hour (15 minutes=0.25 h15\text{ minutes} = 0.25\text{ h}).

Checking by Dimensions

Using length LL and time TT, we have [s]=L[s] = L, [u]=[v]=LT−1[u] = [v] = LT^{-1}, and [a]=LT−2[a] = LT^{-2}. Checking v2=u2+2asv^2 = u^2 + 2as:

(LT−1)2=L2T−2and(LT−2)(L)=L2T−2(LT^{-1})^2 = L^2T^{-2} \quad \text{and} \quad (LT^{-2})(L) = L^2T^{-2}

Every term has dimensions L2T−2L^2T^{-2}, confirming dimensional consistency. A dimensional check can expose an impossible formula, though it cannot verify dimensionless numerical coefficients like 12\frac{1}{2}.

Where Constant Acceleration Comes From

Uniform acceleration occurs when the resultant force on a particle is constant, because Newton's second law states that Fresultant=maF_{\text{resultant}} = ma, giving a=Fresultantma = \frac{F_{\text{resultant}}}{m}. Several common mechanics setups yield constant acceleration:

  • Free fall under gravity (no air resistance): The only force is weight W=mgW = mg downwards, so ma=mg  ⟹  a=g=9.8 m s−2ma = mg \implies a = g = 9.8\text{ m s}^{-2}, regardless of mass.
  • Sliding on a rough horizontal surface: The normal reaction is R=mgR = mg. Friction opposes motion with limiting value F=μR=μmgF = \mu R = \mu mg. Applying F=maF = ma in the direction of motion gives −μmg=ma  ⟹  a=−μg-\mu mg = ma \implies \mathbf{a = -\mu g}. Mass cancels out.
  • Smooth inclined plane of angle θ\theta: Resolving gravity parallel to the slope gives mgsin⁡θ=ma  ⟹  a=gsin⁡θmg \sin\theta = ma \implies a = g \sin\theta down the plane.
  • Rough inclined plane sliding down: a=g(sin⁡θ−μcos⁡θ)a = g(\sin\theta - \mu \cos\theta).
Particle on an incline of angle θ, with weight vertically down, reaction perpendicular to the plane and friction uphill. Gravity is resolved parallel and perpendicular to the plane.
Particle on an incline of angle θ, with weight vertically down, reaction perpendicular to the plane and friction uphill. Gravity is resolved parallel and perpendicular to the plane.

Worked Example (Rough Surface Deceleration): A parcel rests on the horizontal floor of a van travelling at 14 m s−114\text{ m s}^{-1}. The coefficient of friction between the parcel and the floor is μ=25\mu = \frac{2}{5}. Show that the parcel is on the point of sliding forward if the van is brought uniformly to rest in 25 m25\text{ m}.

For the van: v2=u2+2as  ⟹  0=142+2a(25)  ⟹  50a=−196  ⟹  a=−3.92 m s−2v^2 = u^2 + 2as \implies 0 = 14^2 + 2a(25) \implies 50a = -196 \implies a = -3.92\text{ m s}^{-2}. The van decelerates at 3.92 m s−23.92\text{ m s}^{-2}.

For the parcel: the only horizontal force acting on it is friction with the floor. The maximum deceleration friction can provide without slipping is:

amax⁡=−μg=−(25)(9.8)=−3.92 m s−2a_{\max} = -\mu g = -\left(\frac{2}{5}\right)(9.8) = -3.92\text{ m s}^{-2}

Because the van's required deceleration exactly matches the maximum available frictional deceleration, friction is at its limiting value. The parcel is on the point of sliding forward.

Calculus Derivations from First Principles

The Higher Level syllabus requires deriving the kinematic equations using calculus. Velocity is defined as v=dsdtv = \frac{\mathrm{d}s}{\mathrm{d}t} and acceleration as a=dvdta = \frac{\mathrm{d}v}{\mathrm{d}t}.

1. Deriving v=u+atv = u + at

Start from the definition of acceleration:

a=dvdta = \frac{\mathrm{d}v}{\mathrm{d}t}

Separate variables with constant aa:

dv=a dt\mathrm{d}v = a\,\mathrm{d}t

Integrate from t=0t = 0 (where velocity is uu) to time tt (where velocity is vv):

∫uv1 dv=a∫0t1 dt  ⟹  [v]uv=a[t]0t  ⟹  v−u=at  ⟹  v=u+at\int_{u}^{v} 1\,\mathrm{d}v = a\int_{0}^{t} 1\,\mathrm{d}t \implies [v]_{u}^{v} = a[t]_{0}^{t} \implies v - u = at \implies v = u + at

2. Deriving s=ut+12at2s = ut + \frac{1}{2}at^2

Substitute v=u+atv = u + at into the definition of velocity:

dsdt=u+at  ⟹  ds=(u+at) dt\frac{\mathrm{d}s}{\mathrm{d}t} = u + at \implies \mathrm{d}s = (u + at)\,\mathrm{d}t

Integrate with s=0s = 0 at t=0t = 0:

∫0s1 ds=∫0t(u+at) dt  ⟹  [s]0s=[ut+12at2]0t  ⟹  s=ut+12at2\int_{0}^{s} 1\,\mathrm{d}s = \int_{0}^{t} (u + at)\,\mathrm{d}t \implies [s]_{0}^{s} = \left[ut + \frac{1}{2}at^2\right]_{0}^{t} \implies s = ut + \frac{1}{2}at^2

3. Deriving v2=u2+2asv^2 = u^2 + 2as

To eliminate time, apply the chain rule to rewrite acceleration with respect to displacement:

a=dvdt=dvds⋅dsdt=vdvdsa = \frac{\mathrm{d}v}{\mathrm{d}t} = \frac{\mathrm{d}v}{\mathrm{d}s} \cdot \frac{\mathrm{d}s}{\mathrm{d}t} = v\frac{\mathrm{d}v}{\mathrm{d}s}

Separate variables:

v dv=a dsv\,\mathrm{d}v = a\,\mathrm{d}s

Integrate from s=0s = 0 (velocity uu) to displacement ss (velocity vv):

∫uvv dv=a∫0s1 ds  ⟹  [12v2]uv=a[s]0s  ⟹  v2−u22=as  ⟹  v2=u2+2as\int_{u}^{v} v\,\mathrm{d}v = a\int_{0}^{s} 1\,\mathrm{d}s \implies \left[\frac{1}{2}v^2\right]_{u}^{v} = a[s]_{0}^{s} \implies \frac{v^2 - u^2}{2} = as \implies v^2 = u^2 + 2as

4. Deriving Average Velocity s=(u+v2)ts = \left(\frac{u + v}{2}\right)t

From v=u+atv = u + at, rearrange to get at=v−uat = v - u. Substitute this into s=ut+12at2s = ut + \frac{1}{2}at^2:

s=ut+12(v−u)t=2ut+vt−ut2=(u+v2)ts = ut + \frac{1}{2}(v - u)t = \frac{2ut + vt - ut}{2} = \left(\frac{u + v}{2}\right)t

Graphical Analysis: Velocity-Time and Displacement-Time Graphs

Motion graphs provide visual structure and geometric shortcuts for solving multi-stage kinematics problems.

Displacement–Time (ss–tt) Graphs

On an ss–tt graph, the slope of a displacement–time graph = velocity (v=dsdtv = \frac{\mathrm{d}s}{\mathrm{d}t}). There is no physical meaning to the area under an ss–tt graph.

  • A horizontal line means the particle is at rest (v=0v = 0).
  • A straight, sloped line represents constant velocity.
  • A curve indicates changing velocity (acceleration). For uniform acceleration, the curve is a parabola (s=ut+12at2s = ut + \frac{1}{2}at^2), bending upwards for a>0a > 0 and downwards for a<0a < 0.
  • A local maximum or minimum is the instant the particle is momentarily at rest while reversing direction.
  • Where two ss–tt curves intersect, both bodies occupy the same position at the same time—an overtake or collision.

Reading an ss–tt graph: If a particle traces a parabolic path from (0 s,0 m)(0\text{ s}, 0\text{ m}) to (4 s,40 m)(4\text{ s}, 40\text{ m}) and then follows a straight line to (10 s,160 m)(10\text{ s}, 160\text{ m}), its average velocity over the first 4 s4\text{ s} is 404=10 m s−1\frac{40}{4} = 10\text{ m s}^{-1}. If it started from rest, 0+v2=10  ⟹  v=20 m s−1\frac{0 + v}{2} = 10 \implies v = 20\text{ m s}^{-1} at t=4 st = 4\text{ s}, giving a=20−04=5 m s−2a = \frac{20 - 0}{4} = 5\text{ m s}^{-2}. The slope of the straight segment is 160−4010−4=20 m s−1\frac{160 - 40}{10 - 4} = 20\text{ m s}^{-1}, confirming smooth transition from acceleration to constant velocity.

A displacement–time parabola joins a straight line smoothly at (4 s, 40 m), continuing to (10 s, 160 m).
A displacement–time parabola joins a straight line smoothly at (4 s, 40 m), continuing to (10 s, 160 m).

Velocity–Time (vv–tt) Graphs

  • Slope of a velocity–time graph = acceleration (a=dvdta = \frac{\mathrm{d}v}{\mathrm{d}t}). Horizontal lines mean zero acceleration.
  • Area under a velocity–time graph = displacement (s=∫v dts = \int v\,\mathrm{d}t). Areas above the time axis represent positive forward displacement; areas below represent negative displacement.

Journey Profiles: Trapezoidal vs Triangular

Under exam conditions, sketching the vv–tt graph first saves time. Mark vmax⁡v_{\max} on the vertical axis, label time intervals t1,t2,t3t_1, t_2, t_3 on the horizontal axis, and write an area equation for distance alongside gradient equations (t=vat = \frac{v}{a}).

  • Trapezoidal Profile (Speed Limit Imposed): The vehicle accelerates at a1a_1 to top speed vmax⁡v_{\max}, cruises for time t2t_2, and decelerates at a2a_2 to rest. Total distance is the area of the trapezium:
D=12(T+t2)vmax⁡D = \frac{1}{2}(T + t_2)v_{\max}

where t1=vmax⁡a1t_1 = \frac{v_{\max}}{a_1}, t3=vmax⁡a2t_3 = \frac{v_{\max}}{a_2}, and total duration is T=t1+t2+t3T = t_1 + t_2 + t_3.

  • Triangular Profile (Unconstrained Journey): Without a speed limit, minimum transit time between two stops occurs when the vehicle accelerates at a1a_1 straight to a peak speed vpv_p and immediately brakes at a2a_2 to rest (t2=0t_2 = 0). Here t1=vpa1t_1 = \frac{v_p}{a_1}, t3=vpa2t_3 = \frac{v_p}{a_2}, and:
T=t1+t3=vp(1a1+1a2)T = t_1 + t_3 = v_p\left(\frac{1}{a_1} + \frac{1}{a_2}\right)
Schematic velocity–time profiles show acceleration, optional cruising and braking, with shaded areas representing distance.
Schematic velocity–time profiles show acceleration, optional cruising and braking, with shaded areas representing distance.

Vertical Motion Under Gravity and 2D Extensions

Near the surface of the Earth, when air resistance is neglected, freely falling bodies experience a downward acceleration of g = 9.8 m s⁻².

Upwards as Positive Convention

When projecting a particle upwards, declare upwards as positive:

  • Acceleration is a=−g=−9.8 m s−2a = -g = -9.8\text{ m s}^{-2} throughout the ascent, at the top, and during descent.
  • At maximum height, instantaneous vertical velocity is v=0v = 0.
  • Velocity on return to launch level: Setting s=0s = 0 in v2=u2−2gsv^2 = u^2 - 2gs yields v2=u2  ⟹  v=−uv^2 = u^2 \implies v = -u. The particle returns with equal speed in the opposite direction.
  • If an object lands below its launch height (such as a ball thrown off a cliff into the sea), the final displacement is negative (s<0s < 0).

Passing a height twice: A ball thrown upwards at 21 m s−121\text{ m s}^{-1} passes a height of 10 m10\text{ m} twice. Setting s=10s = 10 in s=ut−12gt2s = ut - \frac{1}{2}gt^2 gives 10=21t−4.9t2  ⟹  4.9t2−21t+10=010 = 21t - 4.9t^2 \implies 4.9t^2 - 21t + 10 = 0. Using the quadratic formula yields t=0.55 st = 0.55\text{ s} (on the way up) and t=3.74 st = 3.74\text{ s} (on the way down). Both roots are physically valid.

Separate snapshots show upward velocity during ascent, zero velocity at the apex and downward velocity during descent, with the same downward acceleration throughout.
Separate snapshots show upward velocity during ascent, zero velocity at the apex and downward velocity during descent, with the same downward acceleration throughout.

The Same Formulae in Two Dimensions

When acceleration is constant as a vector, the kinematic equations apply directly in vector form:

v⃗=u⃗+a⃗tandr⃗=u⃗t+12a⃗t2\vec{v} = \vec{u} + \vec{a}t \quad \text{and} \quad \vec{r} = \vec{u}t + \frac{1}{2}\vec{a}t^2

There is no vector equivalent of v2=u2+2asv^2 = u^2 + 2as because that equation arises from a scalar chain rule. For projectile motion, a⃗=−gj⃗\vec{a} = -g\vec{j}, meaning horizontal acceleration is zero while vertical acceleration is −9.8 m s−2-9.8\text{ m s}^{-2}. Resolve motion into orthogonal directions at the outset. Time tt is the only scalar connecting the two independent 1D problems:

sx=(ucos⁡θ)tandsy=(usin⁡θ)t−12gt2s_x = (u\cos\theta)t \quad \text{and} \quad s_y = (u\sin\theta)t - \frac{1}{2}gt^2

Assumptions in the Constant Acceleration Model

Exam questions regularly ask you to evaluate model assumptions:

  1. The body is modelled as a particle (dimensions, aerodynamic lift, and spin are ignored).
  2. Air resistance is neglected. In real air, a projectile reaches a lower peak, takes longer to fall than to rise, and strikes the ground with less than its launch speed.
  3. gg is constant at 9.8 m s−29.8\text{ m s}^{-2}, valid only near Earth's surface over modest height changes.
  4. Accelerations and retardations are instantaneous and uniform, whereas real engines and brakes vary continuously.

To improve the model, add a drag force proportional to velocity or velocity squared (Fdrag=−kvF_{\text{drag}} = -kv or −kv2-kv^2). The resulting acceleration is variable, meaning the constant acceleration formulae fail and a differential equation must be solved.

Two Bodies on the Same Line: Overtaking, Collisions, and Maximum Separation

Tracking two bodies moving along the same straight path requires setting up coordinated position equations.

Overtaking Principle

Two bodies meet or overtake when they are in the same place at the same time, measured from a shared origin (x=0x = 0) and a universal clock (t=0t = 0):

xA(t)=xB(t)x_A(t) = x_B(t)

Distances travelled from their starting points are equal only if both bodies started at the very same location.

If body B starts moving or alters its acceleration t0t_0 seconds after body A (at t=0t = 0), its new acceleration applies only for (t−t0)(t - t_0) seconds, valid for t≥t0t \ge t_0. During the initial interval 0≤t<t00 \le t < t_0, body B continues under its prior motion regime (such as moving at constant velocity or remaining at rest). Its position at any time t≥t0t \ge t_0 is the sum of its position at t0t_0 and the displacement gained during the subsequent (t−t0)(t - t_0) seconds:

xB(t)=xB(t0)+uB(t−t0)+12aB(t−t0)2x_B(t) = x_B(t_0) + u_B(t - t_0) + \frac{1}{2}a_B(t - t_0)^2

Condition for Maximum Separation

Let the gap between a leading vehicle B and a trailing vehicle A be S(t)=xB(t)−xA(t)S(t) = x_B(t) - x_A(t). Setting the derivative to zero gives:

dSdt=dxBdt−dxAdt=vB−vA=0  ⟹  vA=vB\frac{\mathrm{d}S}{\mathrm{d}t} = \frac{\mathrm{d}x_B}{\mathrm{d}t} - \frac{\mathrm{d}x_A}{\mathrm{d}t} = v_B - v_A = 0 \implies v_A = v_B

While both bodies are moving under constant accelerations, their separation is greatest when their velocities equal at maximum separation (vA=vBv_A = v_B). When the lead vehicle is faster, the gap grows. The instant the trailing vehicle matches its speed, the gap stops widening and begins to close. If their velocities never equalise during that motion phase, check the phase boundary—such as the moment an accelerating vehicle hits its top speed or a braking vehicle halts.

Worked Example (Delayed Pursuit and Maximum Lead): John cycles at a constant 10 m s−110\text{ m s}^{-1}, 21 m21\text{ m} behind Kevin, who cycles at a constant 4 m s−14\text{ m s}^{-1} in the same direction. At t=0t = 0, John accelerates at 2 m s−22\text{ m s}^{-2}. One second later (t=1 st = 1\text{ s}), Kevin accelerates at 4 m s−24\text{ m s}^{-2}.

  1. Find when John and Kevin overtake each other.

Measuring position from John's starting position at t=0t = 0:

xJ(t)=10t+12(2)t2=10t+t2x_J(t) = 10t + \frac{1}{2}(2)t^2 = 10t + t^2

Kevin starts at x=21 mx = 21\text{ m}. Over 0≤t≤10 \le t \le 1, Kevin travels 4(1)=4 m4(1) = 4\text{ m}, reaching x=25 mx = 25\text{ m}. For t≥1t \ge 1, Kevin accelerates at 4 m s−24\text{ m s}^{-2} for (t−1)(t - 1) seconds:

xK(t)=21+4(1)+4(t−1)+12(4)(t−1)2=25+4t−4+2(t2−2t+1)=2t2+23x_K(t) = 21 + 4(1) + 4(t - 1) + \frac{1}{2}(4)(t - 1)^2 = 25 + 4t - 4 + 2(t^2 - 2t + 1) = 2t^2 + 23

Setting xJ=xKx_J = x_K for an overtake:

10t+t2=2t2+23  ⟹  t2−10t+23=010t + t^2 = 2t^2 + 23 \implies t^2 - 10t + 23 = 0

Using the quadratic formula:

t=10±(−10)2−4(1)(23)2=10±82=5±2 st = \frac{10 \pm \sqrt{(-10)^2 - 4(1)(23)}}{2} = \frac{10 \pm \sqrt{8}}{2} = 5 \pm \sqrt{2}\text{ s}

Both roots (t≈3.59 st \approx 3.59\text{ s} and t≈6.41 st \approx 6.41\text{ s}) exceed 1 s1\text{ s}, so both are valid: John overtakes Kevin at t=5−2 st = 5 - \sqrt{2}\text{ s}, and Kevin overtakes John back at t=5+2 st = 5 + \sqrt{2}\text{ s}.

  1. Verify the maximum separation rule.

Between these two overtakes, John leads Kevin by gap G(t)=xJ(t)−xK(t)=−t2+10t−23G(t) = x_J(t) - x_K(t) = -t^2 + 10t - 23. John's lead is greatest when dGdt=0  ⟹  −2t+10=0  ⟹  t=5 s\frac{\mathrm{d}G}{\mathrm{d}t} = 0 \implies -2t + 10 = 0 \implies t = 5\text{ s}. At t=5 st = 5\text{ s}:

  • John's velocity is vJ=10+2(5)=20 m s−1v_J = 10 + 2(5) = 20\text{ m s}^{-1}.
  • Kevin's velocity is vK=4+4(5−1)=20 m s−1v_K = 4 + 4(5 - 1) = 20\text{ m s}^{-1}.

Because vJ=vK=20 m s−1v_J = v_K = 20\text{ m s}^{-1}, the lead is confirmed to be maximum (G(5)=−(5)2+10(5)−23=2 mG(5) = -(5)^2 + 10(5) - 23 = 2\text{ m}) at the exact instant their velocities match.

John’s lead forms a downward-opening parabola, zero at 5−√2 and 5+√2 seconds and reaching 2 metres at 5 seconds, when the cyclists have equal velocities.
John’s lead forms a downward-opening parabola, zero at 5−√2 and 5+√2 seconds and reaching 2 metres at 5 seconds, when the cyclists have equal velocities.

Collision Avoidance

When a trailing vehicle brakes behind a slower vehicle moving at steady speed v0v_0, the critical threshold to prevent a crash requires the trailing vehicle to reduce its speed to match the leader (v=v0v = v_0) at the exact instant the gap between them narrows to zero.

Key terms

Uniform Acceleration
A constant rate of change of velocity over time, producing a straight line on a velocity–time graph and a parabola on a displacement–time graph.
Particle Model
An idealisation that treats an object as a point mass, ignoring its shape, volume, rotational motion, and internal structure.
Displacement
The change of position of a particle: a vector quantity with magnitude and direction, measured from a chosen origin (s = x - x₀).
Velocity
The rate of change of displacement with respect to time (v = ds/dt), possessing both magnitude and direction.
Speed
The scalar magnitude of velocity, measuring distance covered per unit time regardless of direction.
Acceleration
The rate of change of velocity with respect to time (a = dv/dt = v dv/ds), acting in the direction of the resultant force.
Deceleration (Retardation)
An acceleration directed opposite to the instantaneous direction of motion, reducing the speed of the body.
Slope of a Velocity–Time Graph
The derivative dv/dt, which represents the instantaneous acceleration of the particle.
Area Under a Velocity–Time Graph
The definite integral ∫ v dt, which equals the net displacement of the particle over the timed interval.
Slope of a Displacement–Time Graph
The derivative ds/dt, which represents the instantaneous velocity of the particle.
Acceleration due to Gravity (g)
The downward acceleration of an unsupported body in free fall near Earth's surface, taken as exactly 9.8 m s⁻² in Applied Mathematics.
Frictional Deceleration (a = -μg)
The constant deceleration experienced by a mass sliding freely across a horizontal surface with coefficient of friction μ, where mass cancels out.

Check yourself

  1. What physical quantity is represented by the slope of an s–t graph, the slope of a v–t graph, and the area under a v–t graph?

    The slope of an s–t graph is instantaneous velocity (ds/dt); the slope of a v–t graph is instantaneous acceleration (dv/dt); the area under a v–t graph is net displacement (∫ v dt).

  2. How do you express acceleration in terms of velocity and displacement using the chain rule, and which equation of motion does it derive?

    Using the chain rule, a = (dv/dt) = (dv/ds)(ds/dt) = v(dv/ds). Separating variables and integrating ∫ v dv = ∫ a ds yields v² = u² + 2as.

  3. A block slides from rest down a smooth plane inclined at 30° to the horizontal. What is its acceleration down the plane?

    Resolving gravity down the incline gives a = g sin 30° = 9.8 × 0.5 = 4.9 m s⁻².

  4. A block slides to rest in 18 m from an initial speed of 12 m s⁻¹ across a rough horizontal floor with no other horizontal forces. Find the coefficient of friction μ.

    Using v² = u² + 2as: 0 = 12² + 2a(18) yields a = -4 m s⁻². Since deceleration on a rough horizontal floor is a = -μg, we have -μ(9.8) = -4, giving μ = 4 / 9.8 ≈ 0.41.

  5. An arrow is fired vertically upwards at 29.4 m s⁻¹. Taking g = 9.8 m s⁻², how long does it take to reach its highest point, and what is its maximum height?

    At peak height v = 0. Using v = u - gt: 0 = 29.4 - 9.8t gives t = 3.0 s. Using v² = u² - 2gs: 0 = 29.4² - 2(9.8)s gives s = 864.36 / 19.6 = 44.1 m.

  6. A car travelling at 48 km h⁻¹ brakes uniformly to rest in 5 minutes. Calculate its deceleration in km h⁻² and in m s⁻².

    Time in hours is 5/60 = 1/12 h. Deceleration is 48 ÷ (1/12) = 576 km h⁻². Converting to SI: 576 ÷ 12 960 = 2/45 ≈ 0.044 m s⁻².

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